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TimeSplitters Future Perfect > Weapons

The weapon arsenal from TimeSplitters Future Perfect contains 41 weapons.

1 Baseball Bat
Baseball Bat 
Full Ammo: 1 log
Great to behead zombies. Jed always beheads himself with it.
2 Brick
Brick 
Full Ammo: 20 rounds
Smack each other with them or chuck them at the heads of your enemies.
3 Pistol 9mm
Pistol 9mm 
Magazine: 8 rounds | Full Ammo: 52 rounds
An ordinary 9mm Pistol ... nothing more to say about it.
4 Pistol 9mm (x2)
Pistol 9mm (x2) 
Magazine: 8 rounds each | Full Ammo: 44 rounds per weapon
Double weapon, double firepower.
5 Kruger 9mm
Kruger 9mm 
Magazine: 8 rounds | Full Ammo: 52 rounds
A Kruger 9mm ... whatever.
6 Kruger 9mm (x2)
Kruger 9mm (x2) 
Magazine: 8 rounds each | Full Ammo: 44 rounds per weapon
A double Kruger 9mm. Double power ... nothing more.
7 LX-18
LX-18 
Magazine: 18 rounds | Full Ammo: 42 rounds
And another pistol.
8 LX-18 (x2)
LX-18 (x2) 
Magazine: 18 rounds each | Full Ammo: 42 rounds per weapon
Same as above. Just the double model.
9 Scifi-Handgun
Scifi-Handgun 
Magazine: 16 rounds | Full Ammo: 184 rounds
A Scifi-Handgun. If you ever activate the secondary weapon option don't shoot against the wall, because the bullets come back.
10 Scifi-Handgun (x2)
Scifi-Handgun (x2) 
Magazine: 16 rounds each | Full Ammo: 168 rounds per weapon
Well, that's the Scifi-Handgun as a double model.
11 Revolver
Revolver 
Magazine: 6 rounds | Full Ammo: 74 rounds
Put your Revolver out ... it's time for a duell!
12 Injector
Injector 
Magazine: 8 needles | Full Ammo: 40 needles
If they don't want to blow themselves up, then blow them up yourself! Only 3 needles to watch the sparks, err, meat fly!
13 Mag-Charger
Mag-Charger 
Magazine: 12 rounds | Full Ammo: 28 rounds
Destroy electronic systems and those damn robots with this thing.
14 Flamethrower
Flamethrower 
Full Ammo: 1500
If you don't know what it does, ask crispin.
15 Machine Gun
Machine Gun 
Magazine: 32 rounds | Full Ammo: 224 rounds
Fires fast. Most useful on multiple enemies.
16 Machine Gun (x2)
Machine Gun (x2) 
Magazine: 32 rounds each | Full Ammo: 192 rounds per weapon
Fires twice as many bullets - because two guns duh. Works on single enemies too!
17 K-SMG
K-SMG 
Magazine: 32 rounds | Full Ammo: 168 rounds
Have you ever wished for a machine gun with a rocket launcher attached? Say no more, we've got you covered! Just a tad more ammunition would be nice.
18 K-SMG (x2)
K-SMG (x2) 
Magazine: 32 rounds each | Full Ammo: 136 rounds per weapon
This rocket launcher has bullets attached to it. Because let's be honest, why shoot bullets when you have rockets?
19 Shotgun
Shotgun 
Magazine: 2 rounds | Full Ammo: 38 rounds
Works best head to barrel. Zombies hate them.
20 Dispersion Gun
Dispersion Gun 
Full Ammo: 40 rounds
Futuristic Shotgun. Knocks you out of your socks ... like literally.
21 Tactical 12-Gauge
Tactical 12-Gauge 
Magazine: 8 rounds | Full Ammo: 32 rounds
Get cozy with the enemy for best response. Just keep an eye on your bullets.
22 Soviet Rifle
Soviet Rifle 
Magazine: 30 rounds | Full Ammo: 170 rounds
The good ol' russian rifle.
23 Harpoon Gun
Harpoon Gun 
Magazine: 12 harpoons | Full Ammo: 36 harpoons
Man the harpoons. We've got whales to fight back. Also other players.
24 Electrotool
Electrotool 
Full Ammo: 1800
Shockingly nice!
25 Plasma Autorifle
Plasma Autorifle 
Full Ammo: 400 rounds
In the heat of the battle one can forget things like the own gun heating up to the point of being useless.
26 SBP500
SBP500 
Magazine: 64 rounds | Full Ammo: 192 rounds
If you like the SBP 90 MG you'll love this new version. It's as good as the old one ...wait.
27 Monkey Gun
Monkey Gun 
Magazine: 64 rounds | Full Ammo: 192 rounds
What is the monkey business about this monkey gun? Quit monkey around and start killing.
28 Minigun
Minigun 
Full Ammo: 400 rounds
First the click then the brrrrt. What a beautiful symphony.
29 Rocket Launcher
Rocket Launcher 
Magazine: 6 rockets | Full Ammo: 6 rockets
This shoots rockets. Not the type to aww about ... well, you can aww if you want.
30 Heatseeker
Heatseeker 
Full Ammo: 6 rockets
Just let it target others and then shoot and enjoy the show.
31 Ghost Gun
Ghost Gun 
Full Ammo: 960
What? You notice strange activities? Flying objects? Laughing? Grab this gun and fight those ghosts of yours.
32 Scifi Sniper
Scifi Sniper 
Magazine: 8 rounds | Full Ammo: 32 rounds
Futuristic Sniper. Futuristic zoom. Easy as that.
33 Vintage Riffle
Vintage Riffle 
Magazine: 8 rounds | Full Ammo: 8 rounds
An old Sniper. Even at this age it still does it job.
34 Sniper Rifle
Sniper Rifle 
Magazine: 5 rounds | Full Ammo: 35 rounds
A new Sniper. Does a better job than the old one.
35 Flare Gun
Flare Gun 
Full Ammo: 10 flares
You can call for help or let an island be bombed to kingdom come. The choice is yours.
36 Flare Gun (x2)
Flare Gun (x2) 
Full Ammo: 10 flares per weapon
At least you can hit something with this when you have two of them.
37 Proximity Mines
Proximity Mines 
Full Ammo: 10 mines
You should take a closer look ... or maybe not.
38 Remote Mines
Remote Mines 
Full Ammo: 10 mines
They are like banana peels, but a tad more explosive.
39 Timed Mines
Timed Mines 
Full Ammo: 10 mines
Throw them at enemies because they stick. Just take your legs in hand and run.
40 Grenades
Grenades 
Full Ammo: 5 grenades
You can throw these grenates everywhere. Just be careful as they can bounce back.
41 Plasma Grenades
Plasma Grenades 
Full Ammo: 5 grenades
Like normal grenates but with a catch! They stick to stuff ... also enemies.

Weapon sets

There are eight predefined weapon sets which are available in Arcade Mode. You can create five custom weapon sets as well. Normally the default weapon set for the level will be picked.
Assorted
1. Kruger 9mm (x2)
2. Tactical 12-Gauge
3. Ghost Gun
4. Minigun
5. Rocket Launcher
6. Plasma Grenades
Plasma
1. Scifi-Handgun
2. Scifi Sniper
3. Electrotool
4. Plasma Autorifle
5. Rocket Launcher
6. Plasma Grenades
Conventional
1. Soviet Rifle
2. Flamethrower
3. Machine Gun (x2)
4. Tactical 12-Gauge
5. Heatseeker
6. Grenades
Neon
1. Injector
2. Mag-Charger
3. Dispersion Gun
4. Electrotool
5. SBP500
6. Grenades
Retro
1. Kruger 9mm (x2)
2. Shotgun
3. Harpoon Gun
4. K-SMG (x2)
5. Flare Gun
6. Grenades
Rockets
1. Rocket Launcher
2. Rocket Launcher
3. Rocket Launcher
4. Rocket Launcher
5. Heatseeker
6. Heatseeker
Doubles
1. Kruger 9mm (x2)
2. LX-18 (x2)
3. Scifi-Handgun (x2)
4. Machine Gun (x2)
5. K-SMG (x2)
6. Grenades
Explosives
1. Remote Mines
2. Timed Mines
3. Proximity Mines
4. Grenades
5. Plasma Grenades
6. Heatseeker