The weapon arsenal from TimeSplitters Future Perfect contains 41 weapons.
Baseball Bat
Full Ammo: 1 log
Great to behead zombies. Jed always beheads himself with it.
Brick
Full Ammo: 20 rounds
Smack each other with them or chuck them at the heads of your enemies.
Pistol 9mm
Magazine: 8 rounds |
Full Ammo: 52 rounds
An ordinary 9mm Pistol ... nothing more to say about it.
Pistol 9mm (x2)
Magazine: 8 rounds each |
Full Ammo: 44 rounds per weapon
Double weapon, double firepower.
Kruger 9mm
Magazine: 8 rounds |
Full Ammo: 52 rounds
A Kruger 9mm ... whatever.
Kruger 9mm (x2)
Magazine: 8 rounds each |
Full Ammo: 44 rounds per weapon
A double Kruger 9mm. Double power ... nothing more.
LX-18 (x2)
Magazine: 18 rounds each |
Full Ammo: 42 rounds per weapon
Same as above. Just the double model.
Scifi-Handgun
Magazine: 16 rounds |
Full Ammo: 184 rounds
A Scifi-Handgun. If you ever activate the secondary weapon option don't shoot against the wall, because the bullets come back.
Scifi-Handgun (x2)
Magazine: 16 rounds each |
Full Ammo: 168 rounds per weapon
Well, that's the Scifi-Handgun as a double model.
Revolver
Magazine: 6 rounds |
Full Ammo: 74 rounds
Put your Revolver out ... it's time for a duell!
Injector
Magazine: 8 needles |
Full Ammo: 40 needles
If they don't want to blow themselves up, then blow them up yourself! Only 3 needles to watch the sparks, err, meat fly!
Mag-Charger
Magazine: 12 rounds |
Full Ammo: 28 rounds
Destroy electronic systems and those damn robots with this thing.
Flamethrower
Full Ammo: 1500
If you don't know what it does, ask crispin.
Machine Gun
Magazine: 32 rounds |
Full Ammo: 224 rounds
Fires fast. Most useful on multiple enemies.
Machine Gun (x2)
Magazine: 32 rounds each |
Full Ammo: 192 rounds per weapon
Fires twice as many bullets - because two guns duh. Works on single enemies too!
K-SMG
Magazine: 32 rounds |
Full Ammo: 168 rounds
Have you ever wished for a machine gun with a rocket launcher attached? Say no more, we've got you covered! Just a tad more ammunition would be nice.
K-SMG (x2)
Magazine: 32 rounds each |
Full Ammo: 136 rounds per weapon
This rocket launcher has bullets attached to it. Because let's be honest, why shoot bullets when you have rockets?
Shotgun
Magazine: 2 rounds |
Full Ammo: 38 rounds
Works best head to barrel. Zombies hate them.
Dispersion Gun
Full Ammo: 40 rounds
Futuristic Shotgun. Knocks you out of your socks ... like literally.
Tactical 12-Gauge
Magazine: 8 rounds |
Full Ammo: 32 rounds
Get cozy with the enemy for best response. Just keep an eye on your bullets.
Soviet Rifle
Magazine: 30 rounds |
Full Ammo: 170 rounds
The good ol' russian rifle.
Harpoon Gun
Magazine: 12 harpoons |
Full Ammo: 36 harpoons
Man the harpoons. We've got whales to fight back. Also other players.
Plasma Autorifle
Full Ammo: 400 rounds
In the heat of the battle one can forget things like the own gun heating up to the point of being useless.
SBP500
Magazine: 64 rounds |
Full Ammo: 192 rounds
If you like the SBP 90 MG you'll love this new version. It's as good as the old one ...wait.
Monkey Gun
Magazine: 64 rounds |
Full Ammo: 192 rounds
What is the monkey business about this monkey gun? Quit monkey around and start killing.
Minigun
Full Ammo: 400 rounds
First the click then the brrrrt. What a beautiful symphony.
Rocket Launcher
Magazine: 6 rockets |
Full Ammo: 6 rockets
This shoots rockets. Not the type to aww about ... well, you can aww if you want.
Heatseeker
Full Ammo: 6 rockets
Just let it target others and then shoot and enjoy the show.
Ghost Gun
Full Ammo: 960
What? You notice strange activities? Flying objects? Laughing? Grab this gun and fight those ghosts of yours.
Scifi Sniper
Magazine: 8 rounds |
Full Ammo: 32 rounds
Futuristic Sniper. Futuristic zoom. Easy as that.
Vintage Riffle
Magazine: 8 rounds |
Full Ammo: 8 rounds
An old Sniper. Even at this age it still does it job.
Sniper Rifle
Magazine: 5 rounds |
Full Ammo: 35 rounds
A new Sniper. Does a better job than the old one.
Flare Gun
Full Ammo: 10 flares
You can call for help or let an island be bombed to kingdom come. The choice is yours.
Flare Gun (x2)
Full Ammo: 10 flares per weapon
At least you can hit something with this when you have two of them.
Proximity Mines
Full Ammo: 10 mines
You should take a closer look ... or maybe not.
Remote Mines
Full Ammo: 10 mines
They are like banana peels, but a tad more explosive.
Timed Mines
Full Ammo: 10 mines
Throw them at enemies because they stick. Just take your legs in hand and run.
Grenades
Full Ammo: 5 grenades
You can throw these grenates everywhere. Just be careful as they can bounce back.
Plasma Grenades
Full Ammo: 5 grenades
Like normal grenates but with a catch! They stick to stuff ... also enemies.