FRD extrat > Free Radical Design - Blog-Entries > Week Four
Week Four
I am a monkey. This is not a joke.
Wow. And I mean WOW. Once again, I've been in The Room playing the latest updated build. I've been playing the Road Bridge level. Now, you know when there's some big bomb in a game, but when it goes off it fades to white, or has some cheesy cutscene - not so with Haze. I don't want to give too much away, but you need to blow up the bridge to make your escape. When it goes off, you look back and watch the ENTIRE level you were just playing through blow up into a thousand pieces and tumble down into the river below.
What's more, Haze is crammed full of destructability. From the cover that people use, like Mantel's riot barriers, or the rebels' hand-made corrugated iron coverpoints, right down into the individual pieces that you can smash or shoot off each and every vehicle until it's just a smoldering wreck. Walking around in Haze, you really can leave your mark on the place. There really don't seem to be any objects that you can't smack around or completely trash. Of course, I'm sure you'll be more polite than to walk into someone's game and break everything, but the opportunity is there at least.
In other company related news... We had a visit form the Tax-man which caused much excitement. He decided that the free deep-dish meat feast pizza's and Chinese Take-aways that Free Radical buys for it's hard working staff toiling away in to the night is OK with them, but free fruit (and especially the bananas!) is a luxury and must be taxed. So FRD will now be paying extra money to the government for daring to provide fresh fruit to it's employees. Nice. You'd think they'd realise the importance of bananas at least.
Written on 2007-09-14
I am a monkey. This is not a joke.
Wow. And I mean WOW. Once again, I've been in The Room playing the latest updated build. I've been playing the Road Bridge level. Now, you know when there's some big bomb in a game, but when it goes off it fades to white, or has some cheesy cutscene - not so with Haze. I don't want to give too much away, but you need to blow up the bridge to make your escape. When it goes off, you look back and watch the ENTIRE level you were just playing through blow up into a thousand pieces and tumble down into the river below.
What's more, Haze is crammed full of destructability. From the cover that people use, like Mantel's riot barriers, or the rebels' hand-made corrugated iron coverpoints, right down into the individual pieces that you can smash or shoot off each and every vehicle until it's just a smoldering wreck. Walking around in Haze, you really can leave your mark on the place. There really don't seem to be any objects that you can't smack around or completely trash. Of course, I'm sure you'll be more polite than to walk into someone's game and break everything, but the opportunity is there at least.
In other company related news... We had a visit form the Tax-man which caused much excitement. He decided that the free deep-dish meat feast pizza's and Chinese Take-aways that Free Radical buys for it's hard working staff toiling away in to the night is OK with them, but free fruit (and especially the bananas!) is a luxury and must be taxed. So FRD will now be paying extra money to the government for daring to provide fresh fruit to it's employees. Nice. You'd think they'd realise the importance of bananas at least.