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TimeSplitters 2 > Story

Out of the darkness they came with a hateful will do destroy humanity. We fought long and hard, but now we are lost, for they have taken their evil war into our past. Travelling through time, they have sown corruption, unravelling the fabric of our history. Our last chance is to strike back, seize the time crystals and turn their twisted weapon against them.

The Fight for Survival has begun.

Time zones

SIBERIA - Oblask Dam
1990
SIBERIA - Oblask Dam
A secret research facility under a Siberian dam has unearthed preserved organic specimen which are over then thousand years old. Following a number of mysterious accidents, the original scientific team has left the site and a Russian military garrison has been assigned to the excavation project. Intelligence has revealed that the military's attempts to develop biological weaponry from the finds have had dreadful results. They must not be allowed to continue this research. Although Biohazard cleanup forces are on their way, there is an opportunity to investigate the base and destroy the samples and research records before they arrive. The base is currenlty under lockdown - the perimeter guards are jumpy and the automated security system has been engaged. Avoid the cameras, if necessary they can be switched of or destroyed. Cutting off the communications uplink should buy some time to explore the base more fully.

CHICAGO - Downtown
1932
CHICAGO - Downtown
Big Tony's operations have got a little out of hand! It seems his mob isn't content with running bootleg liquour and the usual protection rackets. Word on the street is that Tony has knocked off a shipment of priceless gemstones and he's bringing his brother in to expand operations. He isn't counting on the hard boiled detective like Jake Fenton showing up... Tony's hiding out in the Sunrise Club, an exclusive speakeasy - his goons don't like strangers showing up unannounced so you'll need to get a membership card. Marco the Snitch should be able to help you out.

NOTRE DAME CATHEDRAL
1895
NOTRE DAME CATHEDRAL
Night falls on the Ile de la Cité and another Parisienne maiden screams within the cold stone walls of Notre Dame. The rivermen talk of a crazed madman leading a cult of undead followers. Who is this Jacque de la Morte? What devils does he worship? And what black magic does he wield? You must release the damsels in distress from the dark vaults and make your way through the cathedral to confront Jacque. But hurry! - the full moon signals another Black Mass and who knows what demons might be summoned within Our Lady's hallowed halls?

RETURN TO PLANET X
2280
RETURN TO PLANET X
There's been a lot of UFO activity in the Gamma Sector - the Academy has traced their telemtry back to Planet X. The Ozor and Meezor Mox have been battling to gain control of the planet for some time now and we suspect that factions are constructing ships and launching them from a concealed subterranean base. Wing Commander Hank Nova's patrol has engaged the alien ships just inside the planet's atmosphere. Perhaps it's time to take a trip down to the surface and see what you can find out. This will be a tricky mission, but the fighting between the Mox can be used to your advantage. Remember the Ozor and Meezor hate each other more than they hate you! Don't be afraid to fight for one side or the other as long as it helps you get closer to the base!

NEOTOKYO - Tek. Quarter
2019
NEOTOKYO - Tek. Quarter
Sadako's hacker gang have stolen a prototype Cyber Rig from the covernment research labs. Rumour is that the rig incorporates some kind of alien biomatter and is powered by crystal lattice energy. Faked computer records, which the hackers planted at the labs, have framed Ghost for the break-in and now police are crawling over the Tek quarter looking for him. The only way for Ghost to clear his name is to tail one of the hackers to their secret research area and gather evidence of their activities.

WILD WEST - Little Prospect
1853
WILD WEST - Little Prospect
The good people of Little Prospect live in terror of The Colonel - a megalomaniac deserter from the Confederate army who likes to shoot first and ask questions later. He slandered the local law lady, Ramona Sosa, by putting a false bounty on her head. Now she's slammed up in gaol 'cos folks round these parts just don't seem to know right from wrong anymore. But grizzled bounty hunters like Elijah Jones aren't so easily put off the trail - The Colonel's a wanted man and there's a reckoning a-comin'. They say he's holed up in the old mine works where he's been a-digging fer something more valuable than gold, something that ain't quite natural...

ATOM SMASHER - Khallos Island
1972
ATOM SMASHER - Khallos Island
Mr Khallos has been trying to take over the world again. His secret island base houses a state of the art atom smasher. Who knows what his terror organisation could do with the unleashed power of subatomic particles? Does Khallos even know himself? Only the most suave and daring international playboy could escape from Khallos' clutches and foil his twisted plans - Special Agent Harry Tipper is such a man... Be careful though! This criminal genius is so evil that he would blow up his own island and particle accelerator rather than be brought to justice.

AZTEC RUINS - Guatemala
1920
AZTEC RUINS - Guatemala
The Lost Temple of T'hochek has haunted the mind of Captain Ash ever since he gave up the military life to pursue daring deeds across the continents. In the deepest Guatemalan jungle it seems that his quest has come to fruition. Finally the ancient jade crystal artefact will occupy pride of place in his trophy cabinet. But darker forces are afoot. A lost tribe guards these legendary walls and natives speak of mighty elemental golems and sentient simians. In whispers, some even say that gods from another time walk among them...

ROBOT FACTORY
2315
ROBOT FACTORY
After the Machine Wards the mighty foundries and production lines finally fell silent... except for one! UltraNet sources have revealed that the Dark Machinist Child has activated a power node network and seeks to build a robot army to exact his revenge. Neutralize his factory before he can reawaken a dreadful conflict. Once you have accessed the inner processing area, you should proceed immediately with destroying the individual energy nodes. These nodes are extremely robust, and cannot be damaged using conventional firearms. However, the factory may still contain a small number of ElectroTools - portable generators that were used in the construction of the factory itself - which may be capable of overloading the nodes using a sustained beam of electricity. Once the nodes have been disabled, and the production lines finally silenced, your last objective should be to f ind the Dark Machinist Child and ensure he is stopped for good.

SPACE STATION
2401
SPACE STATION
After a dreadful journay Cortez finally returns back to the Space Station.